


The latter version is noteworthy not so much for the actual game, but for the Development Hell that it went through - it was delayed for so long that it ended up as the final title ever released for the Saturn in the U.S. Other media include Rayearth OVA, a Super Famicom game and two Game Boy games developed by Tomy, and a Sega Saturn version also developed by Sega and released in the United States by Working Designs. Over the course of their journey, the three strangers gradually learn about each other and forge a true bond of friendship a bond that is sorely tested as they approach the climax of the ancient prophecy and discover their true purpose as Magic Knights. In the grand tradition of Eastern RPGs, the trio must travel across the land seeking out key characters to acquire their weapons, armour, upgrades and Summon Magic. There, they discover that they have been summoned to become Magic Knights and go on a grand quest to save Princess Emeraude, whose prayers sustain the peace of Cephiro, from the clutches of High Priest Zagato.

Three schoolgirls- the boisterous Hikaru Shidou, the graceful Umi Ryuuzaki, and the bookish Fuu Hououji-are visiting Tokyo Tower on a class trip when they are suddenly whisked away to the magical land of Cephiro. It was also the first of CLAMP's works to receive an full anime adaptation. This Shoujo series is one of the most popular creations of the creative collective known as CLAMP, blending Magical Girl, Humongous Mecha and Heroic Fantasy into a unique and entertaining mix.
